đŽLevel and XP
Every user has their own Level and Experience (XP).
Users start with Level = 1 and Experience (xp) = 1.
Maximum Level = 99
XP required = base_XP Ã level_modifier
Current_level
Here, base_XP is the base XP required for the first level, and level_modifier adjusts the rate of increase.
XP is earned through completing daily and weekly tasks. Each task has a different reward value, which will be distributed to the user after the completion is confirmed. Some completed tasks may take a couple of hours to be shown as completed.
On our platform, XP and Level are more than just numbers, they're a reflection of your gaming journey. If you decide to change your in-game character class, please note that it comes with a 90-day cooldown period. During this time, all your previous progress (XP & Level) will be reset. However, the accumulated rewards will be fully distributed to your respective wallet account, ensuring that your efforts are not in vain.
We developed a formula that progressively calculates the XP needed to level up and the difference in XP needed to reach another (higher) level. When the character receives enough Experience (XP) to level up, the user is automatically leveled up and receives the rewards shown for the level-up, airdropped to his dedicated wallet (SpireX or third-party wallet).
https://docs.google.com/spreadsheets/d/1vXZPd_FSsxtzeEbu77hKx1a3WrhiVpJpFlaCq2Byxjo/edit?usp=sharing XP SHEET
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