โ˜‘๏ธProduct viability

Trade to earn in a game addition that allows users to earn additional benefits. Opt-in is required from the user before access. It's an online game that is played through game.spirex.io. It also includes social media networks and features multiplayer game mechanics.

Trade to earn is a dynamic framework where users can gain additional perks while engaging in various actionsโ€”such as trading, completing quests, and participating in social media activitiesโ€”regardless of the outcome. It's all about the thrill of the game and the excitement of the rewards.

The game itself is a multiplayer platform with a live representation of your actions performance via SpireX-CEX and social media platforms (quests progress, bounty hunts, etc..),

The collected rewards are released/distributed once a user accumulates a total value of at least 50 USD.

Why?

The most significant advantage of the concept is that players will not only play but also cooperate and interact on social media, passively advertising the project on the channels. This will lead to a natural rise in the popularity of both the CEX and the game platform. Instead of spending heavily on marketing, SpireX will dedicate those funds toward rewarding our users. The addition of referral systems will also have a snowball effect of friends inviting other friends. This will create a strong sense of community and popularity within different communities.

Combining data from CEX, blockchain technologies, and a solid platform framework will guarantee a successful platform integration. Furthermore, this player-owned game economy will incentivize players who will be motivated to aim for higher placements in a leaderboard.

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